Our work / Virtual Vision

Enabling Clinical-Grade Vision Testing in Virtual Reality

  • Mechanical design & engineering
  • 3D scanning & reverse engineering
  • Prototyping
  • Design for manufacturing
  • Short-run production
  • Long-term hardware support
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Enabling Clinical-Grade Vision Testing in Virtual Reality
Konstantin Dolgan

Written by Konstantin Dolgan, Ph.D., NPDP

Founder & CEO, Product Development Engineer

Updated August 30, 2026

Hardware for a regulated clinical workflow has to fit equipment you did not design, disappear from the patient's experience, and be supplied reliably for years.

Virtual Vision needed trial lens holders so doctors could run VR-based vision exams without patients' own glasses. We 3D scanned each headset, designed and validated holders per platform, and now manufacture and ship batches on demand — a partnership running several years across multiple hardware products.

Project at a glance

Client
Virtual Vision — VR-based clinical vision testing platform
Category
Healthcare hardware / clinical accessory
Product
Trial lens holders that mount inside or onto VR headsets for refractive testing
Compliance environment
HIPAA-verified platform, ADA-aligned, DICOM-compatible workflows
Method
High-resolution 3D scanning and reverse engineering per headset model, 3D-printed functional prototypes validated in real exams
Ongoing role
Short-run manufacturing, packaging and direct shipment; multiple hardware products across several years

The client

Virtual Vision is redefining how vision exams are performed by bringing advanced diagnostics into virtual reality environments.
Their platform enables doctors and vision specialists to conduct sophisticated vision testing using VR headsets, offering new levels of flexibility, precision, and accessibility in clinical settings.
Because Virtual Vision works directly with healthcare providers, their technology must meet strict requirements. The platform is HIPAA-verified, aligned with ADA accessibility standards, and compatible with DICOM (Digital Imaging and Communications in Medicine) workflows.
This environment demands not only innovation, but absolute reliability.
To support their clinical workflows, Virtual Vision needed a way to integrate trial lenses into VR headsets, without relying on patients’ personal glasses and without compromising comfort, accuracy, or usability.

The challenge

Traditional vision exams rely heavily on trial lenses to evaluate refractive changes and visual response. In VR-based exams, this becomes a challenge. Many VR headsets do not have sufficient internal space to accommodate eyeglasses. Patients may forget their glasses, and clinicians often need to test multiple lens configurations during a single session.
Virtual Vision approached LA New Product Development Team with a clear need: trial lens holders that could be securely mounted inside or onto VR headsets, allowing doctors to quickly insert one or two trial lenses during exams.
The solution had to be:
  • Compatible with multiple VR headset models
  • Comfortable and unobtrusive for patients
  • Easy and fast for clinicians to use
  • Secure enough for repeated clinical use
  • Reliable for long-term deployment

Our solution

3D printed trial lens holder mounted inside a VR headset faceplate
Pair of trial lenses seated in the holder in front of the headset optics

Designing for accuracy starts with 3D scanning

Each VR headset model has unique geometry, tolerances, and internal constraints. To achieve a precise fit, LA NPDT used high-resolution 3D scanning to capture the exact dimensions of each headset platform.
This scanning process allowed us to design lens holders that fit snugly, align correctly with the user’s eyes, and avoid pressure points or interference with headset electronics and optics.
Every new headset configuration began with this same process, ensuring consistency, accuracy, and repeatability across designs.
High-resolution 3D scan data of a VR headset used to drive the holder geometry
CAD model of the lens holder aligned to the scanned headset surface

From concept to clinically reliable hardware

Based on scan data, our team designed multiple trial lens holder configurations, each tailored to specific VR headsets used by Virtual Vision. Designs were optimized for ergonomics, minimal visual obstruction, and ease of lens insertion and removal.
We produced functional prototypes using 3D printing, tested them in real clinical workflows, and iterated based on feedback from doctors and the Virtual Vision team.
This ensured the holders were intuitive, durable, and comfortable for patients. Once validated, the designs were prepared for manufacturing.
Functional 3D printed prototypes of several lens holder configurations
Close-up of the lens retention feature that lets clinicians swap lenses quickly

Manufacturing, short-run production, and ongoing supply

In addition to design and engineering, LA NPDT provides short-run manufacturing and supply services for Virtual Vision. We produce batches of trial lens holders on demand, package them, and prepare them for shipment directly to the client. This turnkey approach allows Virtual Vision to focus on their software platform and clinical partnerships, while relying on LA NPDT as a trusted hardware partner. Our collaboration has continued for several years, resulting in the development of multiple hardware products across different VR platforms.
Short-run production batch of trial lens holders packaged for shipment

A long-term strategic partnership

Virtual Vision needed more than a vendor. They needed a partner capable of navigating regulated healthcare requirements, maintaining consistent quality, and responding quickly as hardware platforms evolved.
LA NPDT became that partner, providing design, development, validation, and production support as Virtual Vision expanded its offerings. This relationship highlights our ability to support SaaS, healthcare, and high-tech companies with reliable, long-term product development and manufacturing services.
This project exemplifies how human-centered engineering can have a meaningful impact on everyday life.

Services provided

  1. 01

    Product strategy & hardware architecture

    Defined how trial lens systems integrate into VR-based vision exams while meeting clinical requirements.
  2. 02

    3D Scanning & Reverse Engineering

    Captured accurate headset geometry to ensure precise fit and alignment.
  3. 03

    Mechanical Design & Engineering

    Designed ergonomic, unobtrusive trial lens holders compatible with multiple VR platforms.
  4. 04

    Prototyping & validation

    Produced and tested functional prototypes in real clinical workflows.
  5. 05

    Design for manufacturing (DFM)

    Prepared designs for repeatable, cost-effective production.
  6. 06

    Short-run manufacturing & supply

    Produced and delivered hardware batches on an as-needed basis.
  7. 07

    Ongoing product development support

    Continued development of new variants as headset platforms evolved.
  8. 08

    The result

    By enabling the use of trial lenses inside VR headsets, this project removed a major barrier to clinical adoption of virtual vision testing. Doctors can now conduct more flexible, accurate exams without relying on patient eyewear.
For Virtual Vision, the collaboration resulted in reliable, deployable hardware that complements their software platform and meets the expectations of healthcare providers.
This project demonstrates how thoughtful mechanical design and long-term partnership can accelerate innovation in regulated, high-stakes industries.
Clinician inserting a trial lens into the holder during a VR-based refraction test

Customer testimonial

“This company is awesome. I run a medical device company and we required a number of accessories to be designed and built for our medical device. They delivered a polished design and printed the accessories on time using high-quality materials. I continue to work with them for all of our material needs.”
Virtual Vision

Matteo Ziff, Founder, Virtual Vision

Capabilities used on this project

  • Low-volume manufacturing

    Bridge tooling, short-run production and supplier management for first commercial batches.

  • Rapid prototyping services

    3D printing, CNC machining, urethane casting and functional prototype builds with published materials, tolerances and lead times.

How clinical accessory hardware gets designed and supplied

Virtual Vision's platform is HIPAA-verified, aligned with ADA accessibility standards and compatible with DICOM workflows. Accessory hardware has to be worthy of that environment.

  1. 1. Write the requirement as a clinical workflow

    The need was specific: hold one or two trial lenses inside or on a VR headset so a clinician can swap configurations quickly mid-exam, across multiple headset models, comfortably for the patient and securely enough for repeated clinical use.

  2. 2. Scan the hardware you must fit

    Each headset has unique geometry, tolerances and internal constraints. High-resolution 3D scanning captured the exact dimensions of each platform so holders would seat correctly, align with the user's eyes, and avoid interference with headset optics and electronics.

  3. 3. Design around eyes, not just space

    Holders were optimized for ergonomics, minimal visual obstruction and fast lens insertion and removal. In an eye exam, an obstruction or a misalignment is not a comfort issue — it is a measurement error.

  4. 4. Test inside the actual exam

    Functional prototypes were 3D printed and tested in real clinical workflows, then iterated on feedback from doctors and the Virtual Vision team, until the holders were intuitive for clinicians and comfortable for patients.

  5. 5. Repeat the process per platform

    Every new headset configuration starts from the same scan-design-validate sequence. That repeatability is what allows one product family to span several VR platforms without redesigning from scratch each time.

  6. 6. Supply on demand, not in one big run

    We produce batches of trial lens holders as needed, package them and prepare them for shipment directly to the client. Short-run supply keeps Virtual Vision's capital in their software and clinical partnerships instead of in inventory.

Consumer accessory vs. clinical accessory
RequirementConsumerClinicalConsequence
FitClose enoughScanned per hardware modelMisalignment corrupts the exam result
HandlingOccasional useRepeated use across patientsDurability and cleanability drive material choice
ValidationLooks right in testingTested inside the real workflowClinicians reject anything that slows an exam
SupplyOne large production runShort runs on demand, ongoingPlatforms change; inventory becomes obsolete

Questions about this project

Straight answers from the engineers who ran the build. Have a different question? Ask us directly.

Talk to an engineer
Why is 3D scanning necessary for a headset accessory?

VR headsets differ in geometry, internal clearance and optical placement, and none of that is published to the tolerance an accessory needs. Scanning the real hardware is what lets a holder seat securely, align with the eyes and stay clear of optics and electronics.

Do accessories for clinical use need regulatory clearance?

It depends on the claim being made and the device it attaches to, and that determination belongs to the client and their regulatory counsel. What we control is designing and documenting the hardware so it holds up under the platform's compliance requirements rather than undermining them.

Can you manufacture in small batches instead of one big run?

Yes, and for evolving platforms it is usually the right call. We produce batches on demand, package them and ship them to the client, so they are not holding inventory for a headset model that may be superseded.

Do you support long-term hardware partnerships?

Virtual Vision has worked with us for several years across multiple hardware products. In regulated markets, continuity matters more than price — the partner who already knows your workflow can respond when a platform changes without relearning the constraints.

Industries this project belongs to

See how we approach development in each of these categories, and the other products we have taken from sketch to production there.

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